Panel on Cyborgs at U of O’s What is Media 2: What is Life?

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University of Oregon in Portland • April 6-8, 2017 • whatis.uoregon.edu

On Saturday, April 8, 2:45-4:00pm I’ll be chairing a session on Cyborgs.

Chair: Amber Case, Fellow, Berkman Klein Center for Internet and Society, Harvard University/Visiting Researcher, MIT Center for Civic Media.

  • Caroline Alphin, ASPECT-Alliance for Social, Political, Ethical and Cultural Thought, Virginia Polytechnic Institute and State University
    “Cyborg Neoliberalism: Practicing Neoliberal Subjectivity through the Fitness Tracker”
  • Justin Barnard, English, State University of New York (SUNY) at Fredonia
    “Ex Humana: How Technology is Changing What it Means to be Human”
  • Patrick Dunham, Comparative Literature, University of Oregon
    “The Eradication of Reality in the Age of the Simulation”
  • Lucy Benjamin, Media Studies/Film Studies, University of Amsterdam, Netherlands
    “Loving Life: Romantic Encounters of the Modern Cyborg”

About
The 7th annual What is…conference will take place April 6-8 at the White Stag complex in Portland. The conference engages communication, media, and nature by examining everyday life—our lifestyles and lifeworks—emphasizing the environments we live in. The event emphasizes how communication is instrumental in and for living systems. What is life and how is life mediated? It builds on last year’s conference-experience, What is Media? (2016), expanding a transdisciplinary notion of medium/media with special attention to its material, historical, and ecological ramifications.

The event marks the second collaboration with scholars from the natural sciences (physical and life sciences) and the arts. Panels and roundtables will present a wide range of topics including but not limited to: media literacies, complexity, ethics, ecocriticism, data, food, health, economics, rights/privacy, audiences, platforms and living technologies.

The conference-experience will continue the focus on an integrated view of communication for the 21st century, and plant the seeds for deeper investigations into complexity in systems, environmental and ecological approaches. In acknowledging art/science, technology, and environments/nature, communication is at an emergent crossroads.

IA Summit Keynote on Calm Technology in Vancouver, BC – March 22-26, 2017

IA Summit Vancouver BC 2017

I’m excited to announce that I’ll be one of two keynotes at the IA Summit in Vancouver, BC, a fantastic conference running March 22-26, 2017!

Calm Technology and the Future of the Interface
How can you design technology that becomes a part of a user’s life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. You’ll learn how to design products that work well, launch well, are easy to support, easy to use, and remain unobtrusive.

About IA Summit 2017
IA Summit Vancouver BC 2017 Originally conceived as a one-off get-together in 2000, the IA Summit quickly became established as the go-to event for those of us who want to make information easier to find, understand, and share. We’ve grown in our ambition, toured North America, and continued to figure out how to build bridges of understanding which span seas of information.

The IA Summit exists to promote discourse and offer practical advice about the strategic and intentional design of information environments. Recognized globally as the peak of information architecture learning, the IA Summit is a wellspring of knowledge for every information professional.

You can follow along at @IAsummit and #ias17!

Read more and sign up for the IA Summit here.

See you there!

Speaking at {dive} Conference in Rennes, France on July 7, 2016!

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100 attendees. 18 hours.  Infinite possibilities.  On July 7, 2016, 100 people will meet in Rennes, France, a beautiful city nestled in the northwest corner of the Brittany region for a one-of-kind conference. Below are some pictures of the conference venue:

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{dive} attendees—which will be capped at 100 for a more intimate, immersive environment—will have the opportunity to participate in a full day of stimulating, interactive sessions and discover fresh ideas and insights from some of the leading strategists, entrepreneurs and innovators in the world. More about {dive} from UXMag.

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I strongly encourage you to sign up if getting to Rennes, France is an exciting idea to you!

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You can learn much more about {dive} here!

Speaking at UXLx in Lisbon, Portugal from May 24-27th, 2016!

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I’m excited to announce that I’ll be speaking at UXLx: User Experience Lisbon – 24 to 27 May 2016. I’ll also be doing a half-day workshop on Calm Technology there.

User Experience Lisbon provides 4 days of training and inspiration for user experience professionals.

This will be my first time in Lisbon, Portugal and I’m definitely looking forward to it.

Workshop on Designing Calm Technology

Time: 1/2 day (4 hours)
Class size limit: 40 participants

The difference between an annoying technology and one that is helpful is how it engages our attention. Calm Technology is a framework for designing ubiquitous devices that engage our attention in an appropriate manner. The aim of Calm Technology is to provide principles that follow the human lifestyle and environment in mind, allowing technology to amplify humanness instead of taking it away.

This workshop will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.

Structure and activities
Students will work in groups to solve a series of design challenges, including designing new products, ‘calming down’ a complex ones, communicating the principles of Calm Technology across an organization and team, and entering a product successfully into the marketplace.

You’ll learn how to:

  • Use principles of Calm Technology to design the next generation of connected devices.
  • Design appropriate notification systems into both physical and software products
  • Communicate the principles of Calm Technology to your across your organization and team
  • Use methods of Calm Technology to design technology for generations, not seasons.
  • Enter your product successfully into the marketplace.

Who is the workshop for?

This workshop is for anyone that actively builds or makes decisions about technology, especially user experience designers, product designers, managers, creative directors and developers. Attendees are encouraged to have some background in user experience design and look at http://calmtech.com/ or Designing Calm Technology before the workshop.

Bringing a laptop is not required, as work will be done on paper and in groups.

Want to learn more?

Check out the rest of the conference and the speakers at UXLx!

Calm Technology at IoT Fuse Conference in Minneapolis!

Part of my Calm Technology Book Tour this year will take me to the IoT Fuse Conference in Minneapolis, MN!

Now in its second year, IOT Fuse, a Minnesota-based conference to spark the Internet of Things, is an event focused on uniting doers, makers and hackers with executives, entrepreneurs and innovators.

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I’ll be presenting the opening keynote speech on Friday, April 22 from 8:15am – 9:30am. The World Is Not a Desktop.

Speech Description
How can you design technology that becomes a part of a user’s life and not a distraction from it? Amber Case explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. Author Amber Case presents ideas first introduced by researchers at Xerox PARC in 1995, and explains how they apply to our current technology landscape, especially the Internet of Things. We’ll discuss the importance and challenge of designing technology that respects our attention, principles of calm design—peripheral attention, context, and ambient awareness and calm communication patterns—improving attention through a variety of senses.