Calm Technology and Designing with Sound Workshops at PNCA on 11/12 and 11/18!

I’m excited to announce that I’ll be hosting two workshops at Portland’s Pacific Northwest College of Art in November 2018! I just joined the school as a faculty researcher, and I’m looking forward to contributing to MAKE+THINK+CODE, a creative technology-focussed lab, institute, and incubator for creative experiments at the intersection of science, technology, design, art, and culture.

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Workshop Details

Designing Calm Technology

Mon, November 12, 2018
5:00 PM – 9:00 PM PST
Register: https://www.eventbrite.com/e/designing-calm-technology-cte542-tickets-49049799270

Description
Calm Technology is a framework for designing ubiquitous devices that engage our attention in an appropriate manner. The aim of Calm Technology is to provide principles that follow the human lifestyle and environment in mind, allowing technology to amplify humanness instead of taking it away.

The difference between an annoying technology and one that is helpful is how it engages our attention. This workshop will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.

Structure and activities
Students will work in groups to solve a series of design challenges, including designing new products, ‘calming down’ a complex ones, communicating the principles of Calm Technology across an organization and team, and entering a product successfully into the marketplace.

You’ll learn how to:

  • Use principles of Calm Technology to design the next generation of connected devices.
  • Design appropriate notification systems into both physical and software products
  • Communicate the principles of Calm Technology to your across your organization and team
  • Use methods of Calm Technology to design technology for generations, not seasons.
  • Enter your product successfully into the marketplace.

This workshop is for anyone that actively builds or makes decisions about technology, especially user experience designers, product designers, managers, creative directors, developers and students interested in the future of technology and humanity.

Bringing a laptop is not required, as work will be done on paper and in groups.

We have a limited number of scholarships for our workshops. If you need an application, please send an email to mtc@pnca.edu with your complete name and contact information.


Designing with Sound

Sun, November 18, 2018
9:30 AM – 1:30 PM PST
Register: https://www.eventbrite.com/e/designing-products-with-sound-principles-and-patterns-for-mixed-environments-fab590-tickets-49056014861

Description
Sound is one of the most commonly overlooked components in product design, even though it’s often the first way people interact with many products. When designers don’t pay enough attention to sound elements, customers are frequently left with annoying and interruptive results. This practical workshop covers several methods that product designers and managers can use to improve everyday interactions through an understanding and application of sound design.

You’ll Learn How to:

  • Understand the place of sound in design, and how it can make a difference in your product
  • Learn key concepts in sound design, with patterns and principles you can use to improve user experience
  • Learn how to integrate sound design into a project
  • Use exercises to help evaluate sound design

We have a limited number of scholarships for our workshops. If you need an application, please send an email to mtc@pnca.edu with your complete name and contact information.


If you know of anyone who’d enjoy these workshops, please let them know! These are aimed at user experience designers, students, artists and technologists. You do not have to be affiliated with PNCA to attend.

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Portland Immersive Media Group Show 26-28 May 2017!

houseguest-portland-immersive-media-group-vr-pioneer-square-may-2017Friday 26 May 2017: If you’re in Portland, Oregon on Friday May 26, 27th or 28th, consider coming down to Pioneer Courthouse Square for an collection of VR demos, art and lectures!

Houseguest is a residency program that brings artists to the square to enliven local culture and community. This month’s Houseguest is the Portland Immersive Media Group, a VR and AR art collective and research group. I’ll be speaking at the event on Sunday from 2-3pm! See you there!

Tickets and more information
https://www.houseguest.org/portland-immersive-media-group-may-2017/

Friday

4PM-6PM – TGIF “VR Spa” treatments for Portland’s hard working folk

8PM-9PM – Commencement ceremony featuring music by Golden Retriever and movement artists exploring ‘motion capture.’

8-10PM – Pioneer Courthouse Square in High Fidelity

Saturday

3PM-4PM – Tech Talk: Kent Bye – “The Ultimate Potential of Virtual Reality”

4PM-5PM – Workshop: “Metafesto: Refiguring Social Media, Preparing for the Metaverse” w/ Matt Henderson

6PM-7PM – Performance: EMA + EMS with movement artists exploring motion capture.

7PM-8PM – Live DJs + VR lounge

8PM-10PM – Google Earth VR + Pioneer Courthouse Square in High Fidelity

Sunday

1PM-4PM – Pioneer Courthouse Square in High Fidelity

2PM-3PM – Tech Talk: “Calm Technology” with cyborg anthropologist Amber Case

3PM-4PM – Workshop: “Adventures in Anyland”

7PM-8PM – Down tempo dance party in virtual & real Pioneer Courthouse Square.

Panel on Cyborgs at U of O’s What is Media 2: What is Life?

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University of Oregon in Portland • April 6-8, 2017 • whatis.uoregon.edu

On Saturday, April 8, 2:45-4:00pm I’ll be chairing a session on Cyborgs.

Chair: Amber Case, Fellow, Berkman Klein Center for Internet and Society, Harvard University/Visiting Researcher, MIT Center for Civic Media.

  • Caroline Alphin, ASPECT-Alliance for Social, Political, Ethical and Cultural Thought, Virginia Polytechnic Institute and State University
    “Cyborg Neoliberalism: Practicing Neoliberal Subjectivity through the Fitness Tracker”
  • Justin Barnard, English, State University of New York (SUNY) at Fredonia
    “Ex Humana: How Technology is Changing What it Means to be Human”
  • Patrick Dunham, Comparative Literature, University of Oregon
    “The Eradication of Reality in the Age of the Simulation”
  • Lucy Benjamin, Media Studies/Film Studies, University of Amsterdam, Netherlands
    “Loving Life: Romantic Encounters of the Modern Cyborg”

About
The 7th annual What is…conference will take place April 6-8 at the White Stag complex in Portland. The conference engages communication, media, and nature by examining everyday life—our lifestyles and lifeworks—emphasizing the environments we live in. The event emphasizes how communication is instrumental in and for living systems. What is life and how is life mediated? It builds on last year’s conference-experience, What is Media? (2016), expanding a transdisciplinary notion of medium/media with special attention to its material, historical, and ecological ramifications.

The event marks the second collaboration with scholars from the natural sciences (physical and life sciences) and the arts. Panels and roundtables will present a wide range of topics including but not limited to: media literacies, complexity, ethics, ecocriticism, data, food, health, economics, rights/privacy, audiences, platforms and living technologies.

The conference-experience will continue the focus on an integrated view of communication for the 21st century, and plant the seeds for deeper investigations into complexity in systems, environmental and ecological approaches. In acknowledging art/science, technology, and environments/nature, communication is at an emergent crossroads.