CyborgCamp is Back! Join us in Portland, Oregon on November 3rd, 2018!

CyborgCamp is back! Last held at MIT Media Lab in 2014, CyborgCamp is returning to Portland, Oregon this November at the Pacific Northwest College of Art!

We’d like to thank the 12 local speakers and performers helping bring CyborgCamp to life!

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1. Stephanie Mendoza, VR art, development and activism (morning speaker)
2. Shashi Jain, 3D printing (morning speaker)
3. Reese Bowes, experimental DJing, sound design, and percussion (pre-party performance)
4. Erin Cooper, experimental music (pre-party performance)
5. Myles de Bastion, deaf musician and interaction designer (morning speaker and performer)
6. Deborah Heath, Anthropology professor, cyborg anthropology midwife, biodynamic food researcher (morning speaker)
7. Dave Moiser, artist 3D scanning (pre-party and CyborgCamp daytime 3D scanning)
8. Jeff Brown, food activist, robotic growing enthusiast, restaurateur, food sponsor (morning speaker)
9. Body Shame, solo experimental music performer (pre-party performer)
10. Amber Case, CyborgCamp founder, cyborg anthropologist and author of Calm Technology (morning speaker)
11. EddyEddyEddy, experimental music duo (pre-party performance)
12. Klint Finley, writer, journalist, and game designer (morning speaker)

On the fence about going? There are still a few tickets left! Can’t go? Consider sponsoring low income attendees by buying a couple of tickets! The cost is only $20, and you’ll be helping someone out!

What’s a CyborgCamp?
CyborgCamps are small, in-depth unconferences about the future of the relationship between humans and technology. Attendees discuss a variety of topics such as the futures of identity, privacy, surveillance, hardware to wetware, drones, 3D printing, cyberpunk, human augmentation, constructed reality, the second self, ethics, robot rights, sexuality, urban design, and anthropology. Topics are discussed the morning of the conference and scheduled into the conference grid by attendees themselves, making it a DIY conference experience.

What’s an Unconference?
An unconference is a conference organized by the attendees on the day of the event. Although CyborgCamp will have some morning speeches to kick off the day’s events, most of the day will be made up by talks and breakout sessions organized by attendees. The unconference model allows one to really determine what they’re interested in learning, instead of being tied to a very stringent conference agenda. Each CyborgCamp has its own mix of topics created by what the attendees want to discuss. All CyborgCamps follow a Code of Conduct.

CyborgCamps are Small
CyborgCamps generally have less than 100 attendees, making it easier to have more in depth discussions with people across different fields. The small format increases the chances getting to really know your fellow attendees.

CyborgCamps are Diverse
Every CyborgCamp welcome people from different backgrounds, including social, business, academic and trade-related. Just as cyborg studies sit at the crossroads of multiple academic disciplines, we like to invite people at the crossroads of different disciplines and boundaries as well.

CyborgCamps are Designed by Attendees
At CyborgCamp, attendees make the conference. Some attendees come prepared with ideas of what they want to talk about, and others come to listen and learn. Some attendees have relevant experience and prepared talks, and others just have a woolly idea needing discussion. At the start of the conference, attendees write their ideas up on a board and the conference begins!

How can I attend?
Clear your calendar for November 3rd, 2018 and register for CyborgCamp here!

The conference will be held at PNCA on Saturday, November 3rd, 2018 from 9am-6pm. On November, 2nd, we’ll have a pre-party with live tech performances, 3D scanning and other treats from 7-10pm at a secret, undisclosed location. Anyone interested in making a post-conference zine is welcome to join the CyborgCamp writing party on Sunday, November 4th!

Get your ticket!
CyborgCamp has always been an affordable conference. We use sponsor funds and a low ticket price to provide meals, entertainment and unconference sessions to everyone who attends. Tickets are $20 to encourage people of multiple backgrounds, especially students. If you’d like to help sponsor the conference, simply buy a bundle of tickets, and we’ll use the funds to provide scholarships to those who can’t afford the ticket price.
https://www.eventbrite.com/e/cyborgcamp-2018-tickets-50544840980

Website
Feel free to visit CyborgCamp to learn more! We’ll be announcing a full lineup of morning speakers and performances soon. Tickets usually sell out, so get yours asap! http://cyborgcamp.com

Sponsorships
We’re looking for a handful of sponsors to provide sign language, closed captioning, and other accessibility support for the conference. The best thing about sponsoring? It’s tax deductible! Please contact caseorganic at gmail dot com with any inquiries! You’ll get a small sponsor packet and a non-profit donation instructions!

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Calm Technology and Designing with Sound Workshops at PNCA on 11/12 and 11/18!

I’m excited to announce that I’ll be hosting two workshops at Portland’s Pacific Northwest College of Art in November 2018! I just joined the school as a faculty researcher, and I’m looking forward to contributing to MAKE+THINK+CODE, a creative technology-focussed lab, institute, and incubator for creative experiments at the intersection of science, technology, design, art, and culture.

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Workshop Details

Designing Calm Technology

Mon, November 12, 2018
5:00 PM – 9:00 PM PST
Register: https://www.eventbrite.com/e/designing-calm-technology-cte542-tickets-49049799270

Description
Calm Technology is a framework for designing ubiquitous devices that engage our attention in an appropriate manner. The aim of Calm Technology is to provide principles that follow the human lifestyle and environment in mind, allowing technology to amplify humanness instead of taking it away.

The difference between an annoying technology and one that is helpful is how it engages our attention. This workshop will cover how to use principles of Calm Technology to design the next generation of connected devices. We’ll look at notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.

Structure and activities
Students will work in groups to solve a series of design challenges, including designing new products, ‘calming down’ a complex ones, communicating the principles of Calm Technology across an organization and team, and entering a product successfully into the marketplace.

You’ll learn how to:

  • Use principles of Calm Technology to design the next generation of connected devices.
  • Design appropriate notification systems into both physical and software products
  • Communicate the principles of Calm Technology to your across your organization and team
  • Use methods of Calm Technology to design technology for generations, not seasons.
  • Enter your product successfully into the marketplace.

This workshop is for anyone that actively builds or makes decisions about technology, especially user experience designers, product designers, managers, creative directors, developers and students interested in the future of technology and humanity.

Bringing a laptop is not required, as work will be done on paper and in groups.

We have a limited number of scholarships for our workshops. If you need an application, please send an email to mtc@pnca.edu with your complete name and contact information.


Designing with Sound

Sun, November 18, 2018
9:30 AM – 1:30 PM PST
Register: https://www.eventbrite.com/e/designing-products-with-sound-principles-and-patterns-for-mixed-environments-fab590-tickets-49056014861

Description
Sound is one of the most commonly overlooked components in product design, even though it’s often the first way people interact with many products. When designers don’t pay enough attention to sound elements, customers are frequently left with annoying and interruptive results. This practical workshop covers several methods that product designers and managers can use to improve everyday interactions through an understanding and application of sound design.

You’ll Learn How to:

  • Understand the place of sound in design, and how it can make a difference in your product
  • Learn key concepts in sound design, with patterns and principles you can use to improve user experience
  • Learn how to integrate sound design into a project
  • Use exercises to help evaluate sound design

We have a limited number of scholarships for our workshops. If you need an application, please send an email to mtc@pnca.edu with your complete name and contact information.


If you know of anyone who’d enjoy these workshops, please let them know! These are aimed at user experience designers, students, artists and technologists. You do not have to be affiliated with PNCA to attend.

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Call for Code – IBM’s $200,000 Software Competition for Disaster Relief!

Back in 2010, a colleague and I started working on a project that would later become a startup called Geoloqi, a low power GPS solution that focused on privacy and control over your data. GPS wasn’t even available on iOS or Android devices yet, so we used Boost Mobile phones and Palm devices.

When we built our API, we realized that the best way to test it would be to take it on the road – so we did. We brought our API to hackathon after hackathon. We thought that if we could use our technology to build solutions good enough to win hackathon prizes, then we might have something that we could scale. It was during the hackathon process that we learned the most. Even if we didn’t take home a prize, we practiced working together in better ways, and we came up with ideas we wouldn’t have if we didn’t rise to the challenge of time-constrained work.

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Our favorite hackathons were in the disaster relief space. Open Government, emergency preparedness and civic responsibility organizations were an incredible way of bringing data to life with location. A year later, we were a larger, seed-funded company, and in 2012, we were acquired by mapping giant Esri, a company known for providing governments and citizens with crucial mapping for disaster planning.

This is why I was so excited to hear about the Call for Code initiative. This is the kind of hackathon we dreamt of when we worked on our startup. And the prize is $200,000 USD! That would’ve been enough seed funding for a year of our startup (we raised 175K for our first product).

80,000 people per day TWITTER

2017 was one of the worst years on record for #naturaldisasters. There a many ways to use technology to better handle response, translation, prediction and management of #weather events to reduce risk, loss, and damage when they happen.

The Call for Code Global Initiative is the largest and most ambitious effort to bring startup, academic, and enterprise developers together and inspiring them to solve one of the most pressing societal issues of our time: Preventing, responding to, and recovering from the chaos caused by natural disasters.

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Who and how can you participate in Call for Code?

All developers, designers and entrepreneurs who are over the age of 18 can participate. Developers can register as individuals and submit an application later as part of a team of up to five members. Projects can be entered between June 18, 2018 and August 31, 2018.

Will you answer the call for code_ accepting submissions FACEBOOK LINKEDIN

Thirty semi-finalists will be selected in September. A prominent jury including some of the most iconic technologists in the world will choose the winning solution from three finalists.

The winner will be announced in October 2018 during a live-streamed, all-star benefit concert coordinated by the David Clark Cause.Call for Code participants can use IBM Cloud, Watson, Blockchain and IoT technologies, along with open source IBM Code Patterns – curated reusable packages of documentation, architecture diagrams, process flows, and access to underlying code on GitHub – to innovate and build submissions.

Click here for more information and register your participation, and contact Anders Quitzau for any further questions!

Portland Immersive Media Group Show 26-28 May 2017!

houseguest-portland-immersive-media-group-vr-pioneer-square-may-2017Friday 26 May 2017: If you’re in Portland, Oregon on Friday May 26, 27th or 28th, consider coming down to Pioneer Courthouse Square for an collection of VR demos, art and lectures!

Houseguest is a residency program that brings artists to the square to enliven local culture and community. This month’s Houseguest is the Portland Immersive Media Group, a VR and AR art collective and research group. I’ll be speaking at the event on Sunday from 2-3pm! See you there!

Tickets and more information
https://www.houseguest.org/portland-immersive-media-group-may-2017/

Friday

4PM-6PM – TGIF “VR Spa” treatments for Portland’s hard working folk

8PM-9PM – Commencement ceremony featuring music by Golden Retriever and movement artists exploring ‘motion capture.’

8-10PM – Pioneer Courthouse Square in High Fidelity

Saturday

3PM-4PM – Tech Talk: Kent Bye – “The Ultimate Potential of Virtual Reality”

4PM-5PM – Workshop: “Metafesto: Refiguring Social Media, Preparing for the Metaverse” w/ Matt Henderson

6PM-7PM – Performance: EMA + EMS with movement artists exploring motion capture.

7PM-8PM – Live DJs + VR lounge

8PM-10PM – Google Earth VR + Pioneer Courthouse Square in High Fidelity

Sunday

1PM-4PM – Pioneer Courthouse Square in High Fidelity

2PM-3PM – Tech Talk: “Calm Technology” with cyborg anthropologist Amber Case

3PM-4PM – Workshop: “Adventures in Anyland”

7PM-8PM – Down tempo dance party in virtual & real Pioneer Courthouse Square.

I’m Speaking at the Boston Augmented/Mixed Reality Meetup on Wed, Nov 30 2016!

On Wednesday, November 30, 2016 I’ll be giving a short speech on the history and the future of wearable computing and virtual experience at Boston’s AR Meetup Group!

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Summary:
Early forms of wearable computing focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. What does this mean for us as designers and developers, and how can we build interfaces for the next generation of devices?

Who was here before us, and how can we best learn from them? This talk will cover various topics on the history and future of wearables. We’ll also learn about the road from virtual reality to augmented reality and what we need to build to get there. This talk is for anyone interested in how we can add a new layer of interactivity to our world and how we can take the next steps to get there.

Join us to learn about AR Gaming as well as design thinking for reality design. Should be a fun night of fantastic speakers, AR demos, and networking!

Want to come? RSVP!

Location
Akamai HQ, 150 Broadway, Cambridge, MA 02142

Agenda
6:00-6:30pm
Doors open – networking and demos. Pizza and soft drinks will be provided!

6:30-8:00pm
Latest and Greatest in AR

1) Neil Gupta, Founder/CEO at BostonAR, will present on what’s new in AR.

2) Ross Finman, Founder/CEO of ARSpirit, recently finished at MassChallenge and will present on his startup that brings true AR to mobile devices.

3) Darryl James, Design Strategist at The Meme Design will present on Reality Design.

4) Amber Case, TED Speaker, Author, Fellow at Harvard’s Berkman Klein Center for Internet & Society, and visiting researcher at the MIT Center for Civic Media, will present on Calm Technology and the future of AR.

5) Johnny Monsarrat, Founder and CEO of Monsarrat, Inc. , who previously founded and ran MMO company Turbine (Lord of the Rings Online), will talk about Massively Multiplayer Real World Gaming, a mixture of AR and MMO, the basis for a new company he’s founded.

8:00-9:00pm
Member announcements and more demos and networking.

Want to join? RSVP here!