Here I’d like to rant about something that’s been bothering me for a long time. Skeuomorphs and their contributions to friction-filled, annoying interfaces. This reduces the ability for people to feel like superhumans when they use an interface. If you already know what a skeuomorph is, skip down to “The Most Annoying Skeuomorphs”.
“an element of design or structure that serves little or no purpose in the artifact fashioned from the new material but was essential to the object made from the original material.
Basalla, George (1988). The Evolution of Technology. Cambridge, UK: Cambridge University Press. p. 107. ISBN 0-521-29681-1.
“a derivative object that retains ornamental design cues to a structure that was necessary in the original”.
The Compact Edition of the Oxford English Dictionary. Oxford University Press, 1971. Volume II, page 4064.
When done well, a skeuomorph helps a user to feel comfortable with an interface. Slight textures in digital interfaces help them to feel tactile. Good skeuomorph take cues from an analog world to help a user navigate a digital one. when done poorly, the skeuomorph forces the user to deal with an interface in an outdated way by blatantly ignoring the fact that the interaction is being done on a platform that is capable of handling new and improved interactions.
There is one place in particular where skeuomorphs aggravate me the most. This is the book reader or “page turn” skeuomorph. A book in real life takes some effort to hold, and some effort to flip a page. Many designers keep this effort around when they translate a book into a digital format. This results in the following annoying user interface experiences. Have you ever tried one of these badly designed pager turners out? When you try to flip the page, you have to physically press down on it and drag it over to the other side of the screen! And this is supposed to help people relax and enjoy reading on a digital device! Not if I have anything to do with it.
I first struggled with these annoying interfaces that blossomed during the 2000′s with the advent of quick Flash design. One or two people figured out how to program a page turner, released a tutorial and everyone was off to the races to copy it. The problem did not solve itself when the iPad came out. Instead, users saw and unfortunately experienced a increased bevy of ostentatious and distracting skeuomorphs. Things that made them feel bad while using a device.
Look at this interface for Flipboard. When you use it, you get an entire new page of content with the touch of a finger. Content pre-loads on either side in a visually pleasing way, taking a neurologically stressful set of RSS feeds and presenting them in a way in which the human has implied control over the data.
Flipboard presents a very important turning point in Skeuomorphic interaction design. It takes the best parts of the page turn, reduces them by half (the page pivots from the middle, not the side) and presents the reader with more information instantly. It is seamless. It is empowering. And because of that, it is relaxing.
People are excited to use Flipboard because it is not just a mentally joyful experience, but a physiologically joyful one as well. It is because of this that I consider Flipboard to be a part of what I’m calling “superhuman interaction design”. In order for an interface to be considered superhuman, it has to have the following characteristics:
Do you know of any other superhuman interfaces? I really like Skitch for its ability to quickly capture and store information, as well as it’s slick flipping interface. Least stressful tool on my machine.
JumpCut allows one to store up to 50 clipboard objects and access them with a tiny set of keyboard shortcuts. The interface is invisible until one needs it. It makes me feel like my short term memory is suddenly 50 memories long, instead of just 4 or 5.